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	<channel>
		<title><![CDATA[Qurb Forums - All Forums]]></title>
		<link>http://forum.qurb.org/</link>
		<description><![CDATA[Qurb Forums - http://forum.qurb.org]]></description>
		<pubDate>Thu, 21 Aug 2008 12:26:16 +1000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Training]]></title>
			<link>http://forum.qurb.org/showthread.php?tid=18</link>
			<pubDate>Sun, 08 Jun 2008 19:17:59 +1000</pubDate>
			<guid isPermaLink="false">http://forum.qurb.org/showthread.php?tid=18</guid>
			<description><![CDATA[Training<br />
<br />
Training, or grinding, in this game is quite similar to<br />
most other games, but there are some oddities and techniques that I would like<br />
to share with you all.<br />
<br />
Suggested Training Method<br />
I<br />
highly suggest that you use combo and combo only when only training on general<br />
mobs. Things like aura mode and your battle modes 1 &amp; 2 should be saved for<br />
instant dungeons and when you're in tight spots. Using combo is also the best<br />
for leveling your skills, but that is not for this section to<br />
explain.<br />
<br />
Suggested Training Locations<br />
Everyone has a<br />
favorite map and a favorite mob that they just can't stop hacking and slashing<br />
away at. When it comes to training, the best type of monster to kill would be<br />
monsters with an orange or red[/color] name. These monsters give you the most EXP you can possibly<br />
get. All the different colors of mobs include:<br />
<br />
Grey - Much weaker than you. Usually gives you no exp at<br />
all.<br />
Pale Green - Slightly weaker than you.<br />
Usually gives you very little exp, sometimes none.<br />
Yellow - At your level. Usually give you decent exp, but not<br />
great exp.<br />
Orange - Slightly stronger than you.<br />
Usually gives you good exp.<br />
Red - Much stronger than<br />
you. Usually gives you the best exp you can possibly get.<br />
<br />
Factors<br />
for EXP gain<br />
1. The damage you deal. The damage you deal to a monster<br />
dictates how much exp you get from it. This is the reason why CABAL uses an<br />
exact damage system (where if the monster has 10 hp left, even your best skill<br />
will only deal 10 damage). That means that each monster has a certain capacity<br />
of exp, but the more damage you deal the more exp you will get. This also means<br />
that you do NOT need to actually kill the monster to gain EXP, simply dealing<br />
damage to it will give you something.<br />
<br />
2. Level gap. The larger the level<br />
gap is, the more or less exp you gain. The amount is not constant, and it's also<br />
a pretty big gap between each color. The difference between yellow color<br />
monsters and red color monsters is quite substantial.<br />
<br />
3. Optimal mobbing.<br />
In order to gain the most possibly experience in one hit, it is best to attack 4<br />
monsters at once. When you exceed 4, you hardly bring in any extra exp to the<br />
table. That is why people who mob 8 monsters at once gain just about the same<br />
amount as those who only mob 4. Keep this in mind for the future. This mostly<br />
prevents you from gaining 10% in one mob and making leveling too easy and<br />
pointless.]]></description>
			<content:encoded><![CDATA[Training<br />
<br />
Training, or grinding, in this game is quite similar to<br />
most other games, but there are some oddities and techniques that I would like<br />
to share with you all.<br />
<br />
Suggested Training Method<br />
I<br />
highly suggest that you use combo and combo only when only training on general<br />
mobs. Things like aura mode and your battle modes 1 &amp; 2 should be saved for<br />
instant dungeons and when you're in tight spots. Using combo is also the best<br />
for leveling your skills, but that is not for this section to<br />
explain.<br />
<br />
Suggested Training Locations<br />
Everyone has a<br />
favorite map and a favorite mob that they just can't stop hacking and slashing<br />
away at. When it comes to training, the best type of monster to kill would be<br />
monsters with an orange or red[/color] name. These monsters give you the most EXP you can possibly<br />
get. All the different colors of mobs include:<br />
<br />
Grey - Much weaker than you. Usually gives you no exp at<br />
all.<br />
Pale Green - Slightly weaker than you.<br />
Usually gives you very little exp, sometimes none.<br />
Yellow - At your level. Usually give you decent exp, but not<br />
great exp.<br />
Orange - Slightly stronger than you.<br />
Usually gives you good exp.<br />
Red - Much stronger than<br />
you. Usually gives you the best exp you can possibly get.<br />
<br />
Factors<br />
for EXP gain<br />
1. The damage you deal. The damage you deal to a monster<br />
dictates how much exp you get from it. This is the reason why CABAL uses an<br />
exact damage system (where if the monster has 10 hp left, even your best skill<br />
will only deal 10 damage). That means that each monster has a certain capacity<br />
of exp, but the more damage you deal the more exp you will get. This also means<br />
that you do NOT need to actually kill the monster to gain EXP, simply dealing<br />
damage to it will give you something.<br />
<br />
2. Level gap. The larger the level<br />
gap is, the more or less exp you gain. The amount is not constant, and it's also<br />
a pretty big gap between each color. The difference between yellow color<br />
monsters and red color monsters is quite substantial.<br />
<br />
3. Optimal mobbing.<br />
In order to gain the most possibly experience in one hit, it is best to attack 4<br />
monsters at once. When you exceed 4, you hardly bring in any extra exp to the<br />
table. That is why people who mob 8 monsters at once gain just about the same<br />
amount as those who only mob 4. Keep this in mind for the future. This mostly<br />
prevents you from gaining 10% in one mob and making leveling too easy and<br />
pointless.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Skill Training and Skills]]></title>
			<link>http://forum.qurb.org/showthread.php?tid=17</link>
			<pubDate>Sun, 08 Jun 2008 19:10:35 +1000</pubDate>
			<guid isPermaLink="false">http://forum.qurb.org/showthread.php?tid=17</guid>
			<description><![CDATA[Skill Training and Skills<br />
<br />
<br />
<br />
Skill training is the process of taking off some extra time to level up your<br />
skill rank. Typical methods of skill training are:<br />
<br />
1. Using novice/apprentice skills on monsters that give you 0 exp<br />
<br />
2. Punching<br />
<br />
3. Killing dungeon doors<br />
<br />
4. Dummies (only available in some versions under premium account)<br />
<br />
<br />
<br />
In CABAL, every class has both sword skills and magic skills. That's right,<br />
even warriors can use magic and even wizards can use physical attack skills.<br />
For both of these skill ranks, you can obtain the rank of Transcender, and<br />
every skill rank gives you special stat bonuses as well. Here's a general run<br />
down.<br />
<br />
In the end you get the following stat boost:<br />
<br />
+96 STR, +192 DEX, +96 INT, +810 HP, +810 MP<br />
<br />
<br />
Universal Sword Skills<br />
<br />
This is a collection of sword skills usable by all classes.<br />
<br />
**For all 'Skill Range' demonstrations I use, C =<br />
your character while x=a monster. BOLD x's represent the monster you<br />
should target to hit all monsters shown in demonstration.<br />
<br />
<br />
<br />
<br />
Flash Draw/Novice - A simple charged up sword swing that covers about 120<br />
degree's worth of area.<br />
<br />
Skill range:<br />
<br />
..x<br />
<br />
C.x<br />
<br />
..x<br />
<br />
<br />
Impact Stab/Novice - A simple, quick stab skill that can stab multiple<br />
opponents if targeted correctly.<br />
<br />
Skill range:<br />
<br />
C xx<br />
<br />
<br />
Fade Step/Novice - This skill allows you to quickly dash backwards from your<br />
foe to avoid damage.<br />
<br />
Skill range:<br />
<br />
C.x // C&lt;----x<br />
<br />
<br />
Dash/Apprentice - This skill increases your mobility by a great amount and is<br />
great for dodging through mobs.<br />
<br />
Skill range:<br />
<br />
C // C --------&gt;C *No target required.<br />
<br />
<br />
Rising Shot/Regular - This skill is a single, swift upward swing that flips<br />
opponents on their back. Usually useless.<br />
<br />
Skill range:<br />
<br />
C.x<br />
<br />
<br />
Round Cut/A.Expert - A full 360 degree AoE skill that executes quickly, but is<br />
also very weak for an A.Expert ranked skill.<br />
<br />
Skill range:<br />
<br />
x.x.x<br />
<br />
x.C.x *You may target any monster.<br />
<br />
x.x.x<br />
<br />
<br />
Universal Magic Skills<br />
<br />
This is a collection of magic skills usable by all classes. The same Skill<br />
Range demonstration model will be used here. Since many skills have similar<br />
ranges under the magic rank, I will only write a skill range for the first one<br />
of each kind.<br />
<br />
<br />
<br />
<br />
Magic Arrow/Novice<br />
<br />
Skill range:<br />
<br />
C............x<br />
<br />
<br />
Terra Arrow/Novice<br />
<br />
<br />
Aqua Arrow/Novice<br />
<br />
<br />
Wind Arrow/Novice<br />
<br />
<br />
Fire Arrow/Novice<br />
<br />
<br />
Freezing Arrow/Novice<br />
<br />
<br />
Lightning Arrow/Novice<br />
<br />
<br />
Regeneration/Novice<br />
<br />
Skill range:<br />
<br />
C<br />
<br />
<br />
Magic Blast/Apprentice<br />
<br />
Skill range:<br />
<br />
C............x<br />
<br />
<br />
Stone Blast/Apprentice<br />
<br />
<br />
Aqua Blast/Apprentice<br />
<br />
<br />
Wind Blast/Apprentice<br />
<br />
<br />
Fire Blast/Apprentice<br />
<br />
<br />
Ice Blast/Apprentice<br />
<br />
<br />
Lightning Blast/Apprentice<br />
<br />
<br />
Magic Lance/Regular<br />
<br />
Skill range:<br />
<br />
C.........xxxx<br />
<br />
<br />
Terra Lance/Regular<br />
<br />
<br />
Aqua Lance/Regular<br />
<br />
<br />
Wind Lance/Regular<br />
<br />
<br />
Fire Lance/Regular<br />
<br />
<br />
Freezing Lance/Regular<br />
<br />
<br />
Lightning Lance/Regular<br />
<br />
<br />
<br />
<br />
<br />
<br />
Magic Cannon/Expert<br />
<br />
Skill range:<br />
<br />
.............x<br />
<br />
C.........xxx<br />
<br />
.............x<br />
<br />
<br />
Stone Cannon/Expert<br />
<br />
<br />
Aqua Cannon/Expert<br />
<br />
<br />
Wind Cannon/Expert<br />
<br />
<br />
Fire Cannon/Expert<br />
<br />
<br />
Crystal Cannon/Expert<br />
<br />
<br />
Lightning Cannon/Expert<br />
<br />
<br />
<br />
<br />
Upgrade Skills<br />
<br />
Upgrade skills are passive skills that add to your abilities without even using<br />
them.<br />
<br />
<br />
<br />
<br />
Vitality Mastery/Novice+ - Increase max HP<br />
<br />
<br />
Mana Mastery/Novice+ - Increase max MP<br />
<br />
<br />
Reflex/Apprentice+ - Increase defense rate<br />
<br />
<br />
Sharp Eyes/Apprentice+ - Increase hit rate<br />
<br />
<br />
Offensive Sense/Regular+ - Increase physical damage<br />
<br />
<br />
Defensive Sense/Regular+ - Increase defense<br />
<br />
<br />
Force Control/Regular+ - Increase magical damage<br />
<br />
<br />
Change Force (Sword to Magic)/Expert - Sword skill exp becomes magic skill exp<br />
<br />
<br />
Change Force (Magic to Sword/Expert - Magic skill exp becomes sword skill exp<br />
<br />
<br />
Impact Control/G.Master+ - Greatly increase physical damage<br />
<br />
<br />
Damage Absorb/G.Master+ - Greatly increase defense<br />
<br />
<br />
Eyes of Mind/G.Master+ - Greatly increase hit rate<br />
<br />
<br />
Sixth Sense/G.Master+ - Greatly increase defense rate<br />
<br />
<br />
Ruling Force/G.Master+ - Greatly increase magical damage.<br />
<br />
<br />
<br />
**The G.Master upgrade skills can be stacked with the other upgrade skills, so<br />
you can actually have 2 attack upgrade skills, 2 defense upgrade skills, etc.]]></description>
			<content:encoded><![CDATA[Skill Training and Skills<br />
<br />
<br />
<br />
Skill training is the process of taking off some extra time to level up your<br />
skill rank. Typical methods of skill training are:<br />
<br />
1. Using novice/apprentice skills on monsters that give you 0 exp<br />
<br />
2. Punching<br />
<br />
3. Killing dungeon doors<br />
<br />
4. Dummies (only available in some versions under premium account)<br />
<br />
<br />
<br />
In CABAL, every class has both sword skills and magic skills. That's right,<br />
even warriors can use magic and even wizards can use physical attack skills.<br />
For both of these skill ranks, you can obtain the rank of Transcender, and<br />
every skill rank gives you special stat bonuses as well. Here's a general run<br />
down.<br />
<br />
In the end you get the following stat boost:<br />
<br />
+96 STR, +192 DEX, +96 INT, +810 HP, +810 MP<br />
<br />
<br />
Universal Sword Skills<br />
<br />
This is a collection of sword skills usable by all classes.<br />
<br />
**For all 'Skill Range' demonstrations I use, C =<br />
your character while x=a monster. BOLD x's represent the monster you<br />
should target to hit all monsters shown in demonstration.<br />
<br />
<br />
<br />
<br />
Flash Draw/Novice - A simple charged up sword swing that covers about 120<br />
degree's worth of area.<br />
<br />
Skill range:<br />
<br />
..x<br />
<br />
C.x<br />
<br />
..x<br />
<br />
<br />
Impact Stab/Novice - A simple, quick stab skill that can stab multiple<br />
opponents if targeted correctly.<br />
<br />
Skill range:<br />
<br />
C xx<br />
<br />
<br />
Fade Step/Novice - This skill allows you to quickly dash backwards from your<br />
foe to avoid damage.<br />
<br />
Skill range:<br />
<br />
C.x // C&lt;----x<br />
<br />
<br />
Dash/Apprentice - This skill increases your mobility by a great amount and is<br />
great for dodging through mobs.<br />
<br />
Skill range:<br />
<br />
C // C --------&gt;C *No target required.<br />
<br />
<br />
Rising Shot/Regular - This skill is a single, swift upward swing that flips<br />
opponents on their back. Usually useless.<br />
<br />
Skill range:<br />
<br />
C.x<br />
<br />
<br />
Round Cut/A.Expert - A full 360 degree AoE skill that executes quickly, but is<br />
also very weak for an A.Expert ranked skill.<br />
<br />
Skill range:<br />
<br />
x.x.x<br />
<br />
x.C.x *You may target any monster.<br />
<br />
x.x.x<br />
<br />
<br />
Universal Magic Skills<br />
<br />
This is a collection of magic skills usable by all classes. The same Skill<br />
Range demonstration model will be used here. Since many skills have similar<br />
ranges under the magic rank, I will only write a skill range for the first one<br />
of each kind.<br />
<br />
<br />
<br />
<br />
Magic Arrow/Novice<br />
<br />
Skill range:<br />
<br />
C............x<br />
<br />
<br />
Terra Arrow/Novice<br />
<br />
<br />
Aqua Arrow/Novice<br />
<br />
<br />
Wind Arrow/Novice<br />
<br />
<br />
Fire Arrow/Novice<br />
<br />
<br />
Freezing Arrow/Novice<br />
<br />
<br />
Lightning Arrow/Novice<br />
<br />
<br />
Regeneration/Novice<br />
<br />
Skill range:<br />
<br />
C<br />
<br />
<br />
Magic Blast/Apprentice<br />
<br />
Skill range:<br />
<br />
C............x<br />
<br />
<br />
Stone Blast/Apprentice<br />
<br />
<br />
Aqua Blast/Apprentice<br />
<br />
<br />
Wind Blast/Apprentice<br />
<br />
<br />
Fire Blast/Apprentice<br />
<br />
<br />
Ice Blast/Apprentice<br />
<br />
<br />
Lightning Blast/Apprentice<br />
<br />
<br />
Magic Lance/Regular<br />
<br />
Skill range:<br />
<br />
C.........xxxx<br />
<br />
<br />
Terra Lance/Regular<br />
<br />
<br />
Aqua Lance/Regular<br />
<br />
<br />
Wind Lance/Regular<br />
<br />
<br />
Fire Lance/Regular<br />
<br />
<br />
Freezing Lance/Regular<br />
<br />
<br />
Lightning Lance/Regular<br />
<br />
<br />
<br />
<br />
<br />
<br />
Magic Cannon/Expert<br />
<br />
Skill range:<br />
<br />
.............x<br />
<br />
C.........xxx<br />
<br />
.............x<br />
<br />
<br />
Stone Cannon/Expert<br />
<br />
<br />
Aqua Cannon/Expert<br />
<br />
<br />
Wind Cannon/Expert<br />
<br />
<br />
Fire Cannon/Expert<br />
<br />
<br />
Crystal Cannon/Expert<br />
<br />
<br />
Lightning Cannon/Expert<br />
<br />
<br />
<br />
<br />
Upgrade Skills<br />
<br />
Upgrade skills are passive skills that add to your abilities without even using<br />
them.<br />
<br />
<br />
<br />
<br />
Vitality Mastery/Novice+ - Increase max HP<br />
<br />
<br />
Mana Mastery/Novice+ - Increase max MP<br />
<br />
<br />
Reflex/Apprentice+ - Increase defense rate<br />
<br />
<br />
Sharp Eyes/Apprentice+ - Increase hit rate<br />
<br />
<br />
Offensive Sense/Regular+ - Increase physical damage<br />
<br />
<br />
Defensive Sense/Regular+ - Increase defense<br />
<br />
<br />
Force Control/Regular+ - Increase magical damage<br />
<br />
<br />
Change Force (Sword to Magic)/Expert - Sword skill exp becomes magic skill exp<br />
<br />
<br />
Change Force (Magic to Sword/Expert - Magic skill exp becomes sword skill exp<br />
<br />
<br />
Impact Control/G.Master+ - Greatly increase physical damage<br />
<br />
<br />
Damage Absorb/G.Master+ - Greatly increase defense<br />
<br />
<br />
Eyes of Mind/G.Master+ - Greatly increase hit rate<br />
<br />
<br />
Sixth Sense/G.Master+ - Greatly increase defense rate<br />
<br />
<br />
Ruling Force/G.Master+ - Greatly increase magical damage.<br />
<br />
<br />
<br />
**The G.Master upgrade skills can be stacked with the other upgrade skills, so<br />
you can actually have 2 attack upgrade skills, 2 defense upgrade skills, etc.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hello all]]></title>
			<link>http://forum.qurb.org/showthread.php?tid=15</link>
			<pubDate>Thu, 01 May 2008 20:35:19 +1000</pubDate>
			<guid isPermaLink="false">http://forum.qurb.org/showthread.php?tid=15</guid>
			<description><![CDATA[Hey its smith here and I loive this place. Im from another forum but I have moved here because I think this is great. Thanks for having me here :D]]></description>
			<content:encoded><![CDATA[Hey its smith here and I loive this place. Im from another forum but I have moved here because I think this is great. Thanks for having me here :D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Your Favourite Artist?]]></title>
			<link>http://forum.qurb.org/showthread.php?tid=13</link>
			<pubDate>Thu, 01 May 2008 19:36:05 +1000</pubDate>
			<guid isPermaLink="false">http://forum.qurb.org/showthread.php?tid=13</guid>
			<description><![CDATA[Hello everyone, who is your favourite artist?]]></description>
			<content:encoded><![CDATA[Hello everyone, who is your favourite artist?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PSN]]></title>
			<link>http://forum.qurb.org/showthread.php?tid=10</link>
			<pubDate>Wed, 30 Apr 2008 21:05:13 +1000</pubDate>
			<guid isPermaLink="false">http://forum.qurb.org/showthread.php?tid=10</guid>
			<description><![CDATA[What your PSN??<br />
Mine:Killeralec99]]></description>
			<content:encoded><![CDATA[What your PSN??<br />
Mine:Killeralec99]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Shop]]></title>
			<link>http://forum.qurb.org/showthread.php?tid=9</link>
			<pubDate>Wed, 30 Apr 2008 20:58:03 +1000</pubDate>
			<guid isPermaLink="false">http://forum.qurb.org/showthread.php?tid=9</guid>
			<description><![CDATA[I have added a shop to the forum. You can earn money by posting, voting, creating threads and even viewing the forum. Another thing you can do is attach a fee to your attachments and when someone downloads the attachment you will be the specified ammount.<br />
<br />
The most money is made by referring members to the forum. You can do this by visiting this link [Refer a Member]<br />
<br />
You can visit the shop by going to this link [THE SHOP] and view your amount of money by viewing your profile.]]></description>
			<content:encoded><![CDATA[I have added a shop to the forum. You can earn money by posting, voting, creating threads and even viewing the forum. Another thing you can do is attach a fee to your attachments and when someone downloads the attachment you will be the specified ammount.<br />
<br />
The most money is made by referring members to the forum. You can do this by visiting this link [Refer a Member]<br />
<br />
You can visit the shop by going to this link [THE SHOP] and view your amount of money by viewing your profile.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ninja Man]]></title>
			<link>http://forum.qurb.org/showthread.php?tid=8</link>
			<pubDate>Wed, 30 Apr 2008 19:36:10 +1000</pubDate>
			<guid isPermaLink="false">http://forum.qurb.org/showthread.php?tid=8</guid>
			<description><![CDATA[Sup yo,<br />
Welcome to the forum first of all<br />
<br />
Check out this dude, frikin incredible!!!!<br />
<br />
http://youtube.com/watch?v=z34JYwNGFtw]]></description>
			<content:encoded><![CDATA[Sup yo,<br />
Welcome to the forum first of all<br />
<br />
Check out this dude, frikin incredible!!!!<br />
<br />
http://youtube.com/watch?v=z34JYwNGFtw]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GTA4]]></title>
			<link>http://forum.qurb.org/showthread.php?tid=7</link>
			<pubDate>Tue, 29 Apr 2008 23:15:16 +1000</pubDate>
			<guid isPermaLink="false">http://forum.qurb.org/showthread.php?tid=7</guid>
			<description><![CDATA[It has been released everywhere :D I have it and think its great.]]></description>
			<content:encoded><![CDATA[It has been released everywhere :D I have it and think its great.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hiring Staff]]></title>
			<link>http://forum.qurb.org/showthread.php?tid=5</link>
			<pubDate>Mon, 28 Apr 2008 22:01:30 +1000</pubDate>
			<guid isPermaLink="false">http://forum.qurb.org/showthread.php?tid=5</guid>
			<description><![CDATA[Anyone that wants to become a staff member just send "Qurb" a PM with your details and stuff.]]></description>
			<content:encoded><![CDATA[Anyone that wants to become a staff member just send "Qurb" a PM with your details and stuff.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PS3 Home]]></title>
			<link>http://forum.qurb.org/showthread.php?tid=4</link>
			<pubDate>Sun, 27 Apr 2008 22:43:06 +1000</pubDate>
			<guid isPermaLink="false">http://forum.qurb.org/showthread.php?tid=4</guid>
			<description><![CDATA[I am still waiting on this. It is going to be incredible, you will be able to walk around in a virtual world (Like second life) but with connections to PlayStation titles. You can create a room with virtual furniture that will be free (You will be able to purchase premium content) and make it how you want. Also you can show off your achievements in your games via the trophy cabinet that will be in it. The Closed beta is open now but you can only get in by getting an invite. I'm waiting for this site (http://homebetatrial.com) to update me with some news. :)]]></description>
			<content:encoded><![CDATA[I am still waiting on this. It is going to be incredible, you will be able to walk around in a virtual world (Like second life) but with connections to PlayStation titles. You can create a room with virtual furniture that will be free (You will be able to purchase premium content) and make it how you want. Also you can show off your achievements in your games via the trophy cabinet that will be in it. The Closed beta is open now but you can only get in by getting an invite. I'm waiting for this site (http://homebetatrial.com) to update me with some news. :)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Welcome]]></title>
			<link>http://forum.qurb.org/showthread.php?tid=1</link>
			<pubDate>Sat, 26 Apr 2008 13:28:14 +1000</pubDate>
			<guid isPermaLink="false">http://forum.qurb.org/showthread.php?tid=1</guid>
			<description><![CDATA[I have decided to create a forum for everything. You can talk about anything on here (to and extent). So just have fun and yea. And don't forget to visit the World56 selection.]]></description>
			<content:encoded><![CDATA[I have decided to create a forum for everything. You can talk about anything on here (to and extent). So just have fun and yea. And don't forget to visit the World56 selection.]]></content:encoded>
		</item>
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